Post by kirkenix on Mar 29, 2005 15:03:22 GMT -5
this was origianally my friends deck....but he hacked it over for some cash when he really needed it. i tried to improve upon it a little, but its essentially the same as it was when i got it. The idea to this deck is to get a ton of clerics in play, all of whom help protect the other clerics and make it hard for your opponent to attack. Also, several of the clerics gain +x/+x for each cleric in play. edgewalker makes clerics easier to play.......see where im going w/ this? i thought so.
Black:
Lands:
*Swamp (x8)
Creatures:
*Avatar of Woe
*Blood Celebrant
*Disciple of Malice (x2)
*Disciple of the Vault
*Vile Deacon (x3)
Sorcery:
*Profane Prayers (x2)
White
Lands:
*Plains (x15)
Creatures:
*Akroma's Devoted (x2)
*Aven Redeemer
*Battlefield Medic (x3)
*Beloved Chaplin
*Blessed Orator
*Celestrial Gatekeeper
*Confessor
*Daru Healer
*Daru Mender
*Daru Spiritualist (x3)
*Defender of the Order
*Disciple of Grace
*Doubtless One (x4)
*Glowrider
*Loxodon Anchorite
*Master Apothocary (x2)
*Samite Healer (x2)
*Soltari Visionary
*Soul Warden
*Stern Judge
*Whipgrass Entangler (x4)
*Zelous Inquisitor
Instants:
*Abuna's Chant
*Afterlife
*Disenchant
*Hallow
*Holy Day
Artifacts/Colorless Land:
*Isochron Scepter
*Foutain of Cho
*Starlit Sanctum
Gold Creatures:
*Edgewalker (x2)
well...there you have it. Remember that most clerics benefit all the other clerics in this deck...so by the end some clerics are really powerful, some clerics reduce damage, some clerics help make all the other clerics defense go up, and some clerics make it impossible for you to attack. all in all this is a pretty nasty deck...need to figure out how to make it faster tho.
schram out
Black:
Lands:
*Swamp (x8)
Creatures:
*Avatar of Woe
*Blood Celebrant
*Disciple of Malice (x2)
*Disciple of the Vault
*Vile Deacon (x3)
Sorcery:
*Profane Prayers (x2)
White
Lands:
*Plains (x15)
Creatures:
*Akroma's Devoted (x2)
*Aven Redeemer
*Battlefield Medic (x3)
*Beloved Chaplin
*Blessed Orator
*Celestrial Gatekeeper
*Confessor
*Daru Healer
*Daru Mender
*Daru Spiritualist (x3)
*Defender of the Order
*Disciple of Grace
*Doubtless One (x4)
*Glowrider
*Loxodon Anchorite
*Master Apothocary (x2)
*Samite Healer (x2)
*Soltari Visionary
*Soul Warden
*Stern Judge
*Whipgrass Entangler (x4)
*Zelous Inquisitor
Instants:
*Abuna's Chant
*Afterlife
*Disenchant
*Hallow
*Holy Day
Artifacts/Colorless Land:
*Isochron Scepter
*Foutain of Cho
*Starlit Sanctum
Gold Creatures:
*Edgewalker (x2)
well...there you have it. Remember that most clerics benefit all the other clerics in this deck...so by the end some clerics are really powerful, some clerics reduce damage, some clerics help make all the other clerics defense go up, and some clerics make it impossible for you to attack. all in all this is a pretty nasty deck...need to figure out how to make it faster tho.
schram out